PlaySpectrum

Home / Windrose / Math / Map

A map, not a list

Windrose

Windrose · a PlaySpectrum game

Four roads. Left: Quantity (how many). Right: Space (place). Down: Structure (pattern). Up: Change — last, most machinery. Left-to-right is quantity going into space. The middle is not a fifth road. It is what we can count inside the pile we don’t know yet.

Change Space (place) Structure (pattern) Quantity (how many) counting what we can count inside the pile Leftover parts quantity · not even Sharing the floor cut how many Counting a floor quantity × space A length you cannot reach one length and an angle Span you cannot walk no right angle Turning on a circle rim · sin / cos Why a note is a wave spin → sound How steep rate · change How much piles up total · change Turn and stretch plane as a move Two turns in a row compose turns

Click a box to open a written lesson. Locked stops on the list wait for 100% on the previous written lesson. Empty road = not written — we do not link it.

Path of discovery starts at counting in the core, then quantity to the left (times, parts), then out to a floor — quantity going into space. Stick and ship are later jobs that loop to a length you cannot reach, not the start of the path. The map is our line drawing. It is not a scan of anyone’s poster.